Topology is a fascinating branch of mathematics that describes the properties of an object that remain unchanged under “smooth” deformations. If we imagine objects to be made of clay, a smooth deformation is any deformation that does not require the discontinuous action of a tear or the punching of a hole, such as bending, squeezing and shaping. These deformations are called “continuous deformations“. Continue reading “Transform a Ball with 2 Holes into a CD”
We really enjoy communicate the mysteries behind the science of perception in a simple and clear manner with the use of instructive images.
We live in a “reallusive” world… Illusions are not totally unreal, because we feel them as they were real. Reality is also a kind of ‘illusion’. The outside world is mediated through our sense organs: vision, hearing, taste, touch and smell. All what we perceive and feel are just REPRESENTATIONS of reality, not the reality itself.
Children have a different way of looking at the world. So, writing and illustrating optical illusion books for kids is not an easy task, because they are less fooled by visual illusions than adults. This is due to the fact that brain’s capacity to consider the CONTEXT of visual scenes, and not just focus on SINGLE PARTS of scenes, develops very slowly.
“Optical Illusions” will make you question: “is seeing believing?”… The brain is an amazing thing, but it doesn’t always get things right when it comes to sight. My book is here to explain why, with astounding images, baffling puzzles, and simple reveals. Continue reading “Is seeing believing? This book will prove the contrary”
Limited Signed Edition (100 samples)
For Art, Math and Magic Lovers!
Pre-order now your exclusive “Illusion d’Optique” playing card deck designed by puzzle master Gianni A. Sarcone!
Packaging printed with optical ink and placed in a protective transparent plastic case.
54 eye-popping optical illusions! Continue reading “NEW! “Illusion d’Optique” Magic Playing Cards”
Any two polygons with equal area can be dissected into a finite number of pieces to form each other. One of the most interesting dissection or geometric equidecomposition puzzles is that discovered by Harry Lindgren in 1951 (see Fig. 2 further below). As you know, in this kind of puzzles, the geometric invariant is the area, since when a polygon is cut and its pieces are distributed differently, the overall area doesn’t change.
Lindgren was the first to discover how to cut a dodecagon into a minimal number of pieces that could pave a square, when rearranged differently. His solution is very elegant, he first built a regular Euclidean pavement by cutting a dodecagon as shown in fig. 1.a, then arranging the four pieces symmetrically on the plane (fig 1.b). The tessellation achieved with these pieces corresponds, by superposition, to a regular paving of squares. The example in fig. 2 shows how the puzzle appears once finished.
Imagine the wheels of your bike are polygons. Then, to ride smoothly the road should be made of ‘catenaries‘ (yes, those bumpy things).
Intriguing linear motion perceived as circular motion! Watch as the black balls rotate in a circle, then focus on one ball at a time and you will notice that it follows a straight line. Also, watch at the moment when there are only four balls moving, it forms a rotating square between the four balls. This is just neat example of looking deeper into something so simple and discovering a hidden pattern.
Pattern with Arabesque paths moving in a linear fashion induces rotational motion to a hexagonal device.
There are many fun facts regarding the factorials. For instance:
- 0! = 1 by convention. As weird as it may sound, this is a fact that we must remember.
- The number of zeroes at the end of n! is roughly n/4.
- 70! is the smallest factorial larger than a googol.
- The sum of the reciprocals of all factorials is .
- Factorials can be extended to fractions, negative numbers and complex numbers by the .
It is possible to “peel” each layer off of a factorial and create a different factorial, as shown in the neat number pattern below. A prime pattern can be found when adding and subtracting factorials. Alternating adding and subtracting factorials, as shown in the picture, yields primes numbers until you get to 9! Continue reading ““Magic” Factorials”
Given 3 circles, each intersecting the other two in two points, the line segments connecting their points of intersection satisfy: ace/bdf = 1